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Character Creation

Page history last edited by kah 10 years, 1 month ago

HomeCharacter Creation

Character Creation

When you first create your character, you are given a certain allotment of AP to spend upon them (default - 10).  AP can be used to purchase various traits and stats to enhance your character's effectiveness both in and out of combat.

 

Stats

Benchmark Rank SP/WP Movement Cost (This Rank) Cost (Total)
Average 5 5 0 0
Good 10 6 1 1
Great
15 7 2 3
Exceptional 20 8 3 6
Amazing 25 9 4 10
Godlike
30 10 5 15

Traits

Benchmark Rank Damage Cost (This Rank) Cost (Total)
Average 0 0 0
Good 1d4+2 1 1
Great
1d6+3 2 3
Exceptional 1d8+4 3 6
Amazing 1d10+5 4 10
Godlike
1d12+6 5 15
Broken + 1d20+10 Maxed Trait + Drawback Bonus

0 0 5 5
1 1d4 10 6
2 1d6+2 15 7
3 1d8+4 20 8
4 1d10+6 25 9
5 1d12+8 30 10

Traits

Traits are abilities your character possesses to a greater degree than their peers.  Traits are ranked from 0 to 5 much like Stats. Each Trait has two uses, whose exact effects vary from trait to trait.

  • Attack: Utilize the trait to directly damage an opponent. Physical Trait Attacks reduce enemy SP. Mental Trait Attacks reduce enemy WP. 
  • Boost: Utilize the trait to provide an advantage to yourself or an ally.

In addition to the normal bonus ranks in traits provide, each rank in a Physical Trait grants you +1 Max SP, and each rank in a Mental Trait grants you +1 WP.

 

Drawbacks

Each Trait also has an optional Drawback associated with it, a negative downside to the Trait that you can take upon yourself to gain greater mastery over that Trait.  Any time you place a rank into a Trait, you may choose to acquire or dismiss the Drawback associated with that Trait.  Possessing this Drawback inflicts a penalty upon you that differs for each Trait, but grants you a +1 bonus to that Trait.

 

Fetishes

Fetishes are weaknesses to specifics Traits or forms of attack that are truly devastating to a specific character.  Each Fetish a character selects at creation grants them +1 bonus AP to spend (up to a maximum of +5).  Your GM may mandate that you have one or more fetishes for your character.  If you are attacked by a Trait you have a Fetish for, the attacker rolls twice and adds the results together to determine damage. Because taking advantage of fetishes is so powerful, it is often wise to keep your fetishes a secret from others, less they be exploited.

 

Stats

There are three primary stats that determine how a character functions. You may spend AP to increase these Stats up to five ranks.  Each Stat starts at rank 0.

  • Stamina: How physically fit and hardy a character is.  Influences their maximum amount of Stamina Points (SP). 
  • Willpower: How mentally fit and resilient a character is. Influences their maximum amount of Willpower Points (WP). 
  • Speed: How quick a character is on their feet (or other locomotive appendages). Influences how quickly they can move and act in combat, and how easily they can avoid ranged attacks.

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