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Character Creation
When you first create your character, you are given a certain allotment of AP to spend upon them (default - 10). AP can be used to purchase various traits and stats to enhance your character's effectiveness both in and out of combat.
Stats
|
Benchmark |
Rank |
SP/WP |
Movement |
Cost (This Rank) |
Cost (Total) |
Average |
|
5 |
5 |
0 |
0 |
Good |
|
10 |
6 |
1 |
1 |
Great
|
|
15 |
7 |
2 |
3 |
Exceptional |
|
20 |
8 |
3 |
6 |
Amazing |
|
25 |
9 |
4 |
10 |
Godlike
|
|
30 |
10 |
5 |
15 |
|
Traits
|
Benchmark |
Rank |
Damage |
Cost (This Rank) |
Cost (Total) |
Average |
|
0 |
0 |
0 |
Good |
|
1d4+2 |
1 |
1 |
Great
|
|
1d6+3 |
2 |
3 |
Exceptional |
|
1d8+4 |
3 |
6 |
Amazing |
|
1d10+5 |
4 |
10 |
Godlike
|
|
1d12+6 |
5 |
15 |
Broken |
+ |
1d20+10 |
Maxed Trait + Drawback Bonus |
0 |
0 |
5 |
5 |
1 |
1d4 |
10 |
6 |
2 |
1d6+2 |
15 |
7 |
3 |
1d8+4 |
20 |
8 |
4 |
1d10+6 |
25 |
9 |
5 |
1d12+8 |
30 |
10 |
|
Traits are abilities your character possesses to a greater degree than their peers. Traits are ranked from 0 to 5 much like Stats. Each Trait has two uses, whose exact effects vary from trait to trait.
- Attack: Utilize the trait to directly damage an opponent. Physical Trait Attacks reduce enemy SP. Mental Trait Attacks reduce enemy WP.
- Boost: Utilize the trait to provide an advantage to yourself or an ally.
In addition to the normal bonus ranks in traits provide, each rank in a Physical Trait grants you +1 Max SP, and each rank in a Mental Trait grants you +1 WP.
Drawbacks
Each Trait also has an optional Drawback associated with it, a negative downside to the Trait that you can take upon yourself to gain greater mastery over that Trait. Any time you place a rank into a Trait, you may choose to acquire or dismiss the Drawback associated with that Trait. Possessing this Drawback inflicts a penalty upon you that differs for each Trait, but grants you a +1 bonus to that Trait.
Fetishes
Fetishes are weaknesses to specifics Traits or forms of attack that are truly devastating to a specific character. Each Fetish a character selects at creation grants them +1 bonus AP to spend (up to a maximum of +5). Your GM may mandate that you have one or more fetishes for your character. If you are attacked by a Trait you have a Fetish for, the attacker rolls twice and adds the results together to determine damage. Because taking advantage of fetishes is so powerful, it is often wise to keep your fetishes a secret from others, less they be exploited.
Stats
There are three primary stats that determine how a character functions. You may spend AP to increase these Stats up to five ranks. Each Stat starts at rank 0.
- Stamina: How physically fit and hardy a character is. Influences their maximum amount of Stamina Points (SP).
- Willpower: How mentally fit and resilient a character is. Influences their maximum amount of Willpower Points (WP).
- Speed: How quick a character is on their feet (or other locomotive appendages). Influences how quickly they can move and act in combat, and how easily they can avoid ranged attacks.
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